Шрек escribió: ↑Lun Oct 18, 2021 9:24 pm
For some time I was busy with work and family,
I didn't come because I was very busy time too.
Шрек escribió: ↑Lun Oct 18, 2021 9:24 pm
so I played little, but at the same time we continued to develop Punka at our place. Now the guys will collect and paint their bundles, it will be more interesting. We now have a few players and I really hope to have our first small tournament by December. A 6-8 person just for fun and to draw attention to the system.
My first tournament after quarantine was at October 2nd 2021, with the list that I wrote you. We were 16, and I was the 9th. My first time playing since February 2nd 2020!
Шрек escribió: ↑Lun Oct 18, 2021 9:24 pm
Here we have a couple more people who are interested in Junkers. Perhaps I will collect them for myself with the second faction. And I want to understand from what tactics and models they play.
As I expected, the focus is on the Dynamo and Junkers Specialized Weapons. What tactics do you follow when playing with this receipt? Who are the models for scoring victory points?
Probe is a expensive miniature. For this reason I only choose for a band with more than 400 points or if in a tournament it's necessary his skills. For example, in
Maximum overdrive a couple of Probes can carry the gasoline cans fast and successfully.
Piston is expensive too, but harpoon gun is a great arm. He cans take an objetive in his or medium zone and protect a medium range.
Piston with ballistic punch and medium blade can be dangerous.
Gear is a type of junker that I usually don't have, except with pumper. Then can cover a lot of place from the deployment zones. Other players use the rifle with scope. Really they have the same goal.
Dynamo is the basis of my lists. He has a lot of interesting gadgets.
Gear with pumper (24 points) + Dynamo with vaporeta and gadgets of the trade (26 points) = 50 points (very comfortable amount of points for to build a list)
The pumper keeps near objectives and cover the maximum range. The vaporeta protect the bumper for near attacks and repair the pumper. After rounds, the vaporeta can advance and take medium zone objectives.
Dynamo with fire bombs ("valyrio" is variable points. Minimum 25 points) + Dynamo with crack’n’snap & electric suit (40 points).
Valyrio can cover objectives or zones with fire. Dynamo with electric suit can cross the zones with fire, and take objectives, while oponents have to risk with the fire. They can try medium zone objectives, even in the oponent zone.
I hope this ideas help you.