Play day at Punkapocalyptic in St. Petersburg!
Re: Play day at Punkapocalyptic in St. Petersburg!
yeah is pain in the ass for upload pic in the forums, i upload all on discord and copy paste de url image from here to forum, buy you are right... not very confortable
about junkers, really i don play them, i started on punka with them but was 6 years ago and sell my soul to the mutards XD
in my opinion, that depends of the player himself, some player use a lot of granades and fire-smoke markers for make crazy to the rival and play on groun control like caronte (the player not the fiction personality XD)
i, for example, prefer 3 probes (i loves probes and his rules) with guns one dinamo with vaporeta (i like werid wapons) and some pistons (one with ballistic punch or a pair of harpoon...very slow but very deadly weapon...depends of the points to play)
really they have a few of all things, but they dont hightlight on nothing, softy attribute but a a lot of gadgets to change the play final match
really they are really good with rifle an his scope, one of the more pain of theass range weapon in the game, but you cant trust all your gang on the rifle...although they keep been deadly and mortal
caronte is a very good character
and now in the ks we have a very greatfull surprise... samantha miniature and new rules for her (the sexy leader of junkers faction) she could change the playstyle for junkers... maybe
really i dont control very well junker, play a pair of time with them and lost...but i am a very clumsy player XD
caronte the player is your best shoot, i tell him
about junkers, really i don play them, i started on punka with them but was 6 years ago and sell my soul to the mutards XD
in my opinion, that depends of the player himself, some player use a lot of granades and fire-smoke markers for make crazy to the rival and play on groun control like caronte (the player not the fiction personality XD)
i, for example, prefer 3 probes (i loves probes and his rules) with guns one dinamo with vaporeta (i like werid wapons) and some pistons (one with ballistic punch or a pair of harpoon...very slow but very deadly weapon...depends of the points to play)
really they have a few of all things, but they dont hightlight on nothing, softy attribute but a a lot of gadgets to change the play final match
really they are really good with rifle an his scope, one of the more pain of theass range weapon in the game, but you cant trust all your gang on the rifle...although they keep been deadly and mortal
caronte is a very good character
and now in the ks we have a very greatfull surprise... samantha miniature and new rules for her (the sexy leader of junkers faction) she could change the playstyle for junkers... maybe
really i dont control very well junker, play a pair of time with them and lost...but i am a very clumsy player XD
caronte the player is your best shoot, i tell him
MWA
Mutants With Apttittude
Re: Play day at Punkapocalyptic in St. Petersburg!
CARONTE escribió: ↑Lun Oct 18, 2021 8:47 pmДобро пожаловать снова, господин Шрек!Шрек escribió: ↑Lun Oct 18, 2021 5:40 pmWe played very well yesterday. I blissed out straight. It is difficult to upload more photos here, since it is very tedious to register these tags and pull one photo at a time from the file hosting service. I posted a lot of photos on Facebook. I also asked a question about playing for the Junkers, but so far no one has answered. Maybe you can tell me what they are playing from? Maybe have a couple of roasters to see? Do you use Dynamo and Piston more often as main combat models?
I didn't see you long time ago! Or am I who didn't come? Well ... focus, focus! You came to the right place for to ask, my friend. You asked about Junkers, and they are my favourite faction.
For me harpoon gun is a must. One as minimum. Sometimes I use two. People sometimes play very agressive with three.
There are lovers of rifles with scope. They control well the field.
I'm a strange Junker. I'm a piromaniac, so I don't use fire arms. I prefer mix fire bombs and electrif suit, because it's frieproof.
I will write you my typical roaster:They work in binomials:
- Caronte
- 2x Piston with harpoon gun
- 2x Dinamo with electrif suit
- 2x Dinamo with 4 fire bombs (I call them "valyrios")
- 2x Dinamo with vaporeta and gadgets of the trade
- 2x Gear with pumper
A valyrio with a Dinamo with eletrif suit.
A vaporeta with a pumper.
If you want explanation why them go together ask me.
I hope this help you. If you have more questions, ask for free. I will answer everything I can tell you.
For some time I was busy with work and family, so I played little, but at the same time we continued to develop Punka at our place. Now the guys will collect and paint their bundles, it will be more interesting. We now have a few players and I really hope to have our first small tournament by December. A 6-8 person just for fun and to draw attention to the system.
Here we have a couple more people who are interested in Junkers. Perhaps I will collect them for myself with the second faction. And I want to understand from what tactics and models they play.
As I expected, the focus is on the Dynamo and Junkers Specialized Weapons. What tactics do you follow when playing with this receipt? Who are the models for scoring victory points?
Re: Play day at Punkapocalyptic in St. Petersburg!
On the contrary, the Junkers began to attract me with their lore and unusual weapons. I've always loved and played with rifle armies. Now I play Gangers with rifle shooters + bows and some of the cheapest units with knives for taking points. Yesterday Nikitin's mutards were removed from the table for the fifth round they were playing at 500. Nikita was upset and clearly hatching an insidious plan of revenge by mutards on three bubbleheads and crowds of zombies!RICO escribió: ↑Lun Oct 18, 2021 9:12 pmyeah is pain in the ass for upload pic in the forums, i upload all on discord and copy paste de url image from here to forum, buy you are right... not very confortable
about junkers, really i don play them, i started on punka with them but was 6 years ago and sell my soul to the mutards XD
in my opinion, that depends of the player himself, some player use a lot of granades and fire-smoke markers for make crazy to the rival and play on groun control like caronte (the player not the fiction personality XD)
i, for example, prefer 3 probes (i loves probes and his rules) with guns one dinamo with vaporeta (i like werid wapons) and some pistons (one with ballistic punch or a pair of harpoon...very slow but very deadly weapon...depends of the points to play)
really they have a few of all things, but they dont hightlight on nothing, softy attribute but a a lot of gadgets to change the play final match
really they are really good with rifle an his scope, one of the more pain of theass range weapon in the game, but you cant trust all your gang on the rifle...although they keep been deadly and mortal
caronte is a very good character
and now in the ks we have a very greatfull surprise... samantha miniature and new rules for her (the sexy leader of junkers faction) she could change the playstyle for junkers... maybe
really i dont control very well junker, play a pair of time with them and lost...but i am a very clumsy player XD
caronte the player is your best shoot, i tell him
Re: Play day at Punkapocalyptic in St. Petersburg!
tell him to nikita from mutard friend.... take cover, the cover is your friend
ahhh fucking shooters and his stupid rifle! some day the mutards have a flamethrower mutation...SOMEDAY!!!
ahhh fucking shooters and his stupid rifle! some day the mutards have a flamethrower mutation...SOMEDAY!!!
MWA
Mutants With Apttittude
Re: Play day at Punkapocalyptic in St. Petersburg!
actually I was just really lucky on the dice. I was constantly rolling 8-9-10 for damage and defense !!! I myself was stunned by my throws.
Re: Play day at Punkapocalyptic in St. Petersburg!
but I almost forgot an important question arose! When I kill one of the zombies who chooses which zombie to clear from the table? The rules say that the whole flock is one unit. Accordingly, I choose which model to remove? The Mutard player chooses a model at his discretion, is it chosen randomly or the one I shot?
Re: Play day at Punkapocalyptic in St. Petersburg!
You must chose the zombie before you shoot, chose your target like normal mini, they works like group for mover, actions etc, but they keep being a single mini each one... If you ganger, for example, decide attack a group of zombies, they attak only a single Miniatures nota all of them, but if the zombies group decide attack your ganger they spend one actions but yo must resolve each combat later ( nota the dame spend 12 bullet on two zombies than spend 24 on four)
MWA
Mutants With Apttittude
Re: Play day at Punkapocalyptic in St. Petersburg!
I didn't come because I was very busy time too.
My first tournament after quarantine was at October 2nd 2021, with the list that I wrote you. We were 16, and I was the 9th. My first time playing since February 2nd 2020!Шрек escribió: ↑Lun Oct 18, 2021 9:24 pmso I played little, but at the same time we continued to develop Punka at our place. Now the guys will collect and paint their bundles, it will be more interesting. We now have a few players and I really hope to have our first small tournament by December. A 6-8 person just for fun and to draw attention to the system.
Probe is a expensive miniature. For this reason I only choose for a band with more than 400 points or if in a tournament it's necessary his skills. For example, in Maximum overdrive a couple of Probes can carry the gasoline cans fast and successfully.Шрек escribió: ↑Lun Oct 18, 2021 9:24 pmHere we have a couple more people who are interested in Junkers. Perhaps I will collect them for myself with the second faction. And I want to understand from what tactics and models they play.
As I expected, the focus is on the Dynamo and Junkers Specialized Weapons. What tactics do you follow when playing with this receipt? Who are the models for scoring victory points?
Piston is expensive too, but harpoon gun is a great arm. He cans take an objetive in his or medium zone and protect a medium range.
Piston with ballistic punch and medium blade can be dangerous.
Gear is a type of junker that I usually don't have, except with pumper. Then can cover a lot of place from the deployment zones. Other players use the rifle with scope. Really they have the same goal.
Dynamo is the basis of my lists. He has a lot of interesting gadgets.
Gear with pumper (24 points) + Dynamo with vaporeta and gadgets of the trade (26 points) = 50 points (very comfortable amount of points for to build a list)
The pumper keeps near objectives and cover the maximum range. The vaporeta protect the bumper for near attacks and repair the pumper. After rounds, the vaporeta can advance and take medium zone objectives.
Dynamo with fire bombs ("valyrio" is variable points. Minimum 25 points) + Dynamo with crack’n’snap & electric suit (40 points).
Valyrio can cover objectives or zones with fire. Dynamo with electric suit can cross the zones with fire, and take objectives, while oponents have to risk with the fire. They can try medium zone objectives, even in the oponent zone.
I hope this ideas help you.
¡Fuegooooooo!
Fire!!!!!!!
Пожар!!!!!!!
Fire!!!!!!!
Пожар!!!!!!!
Re: Play day at Punkapocalyptic in St. Petersburg!
Thanks for the help caronte! you are the Junkers eminence!
MWA
Mutants With Apttittude
prześcieradło jedwab 160x200 180x200 140x200